06 Hulyo 2011

Playstation Vita and Nintendo 3DS Device Comparison



Here are the latest PS Vita gaming device direct competition with Nintendo 3DS.

Nintendo 3DS
OS: Nintendo Proprietary
Processor: Nintendo ARM
GPU: PICA 200
Screen Size3.53 inch top screen, 3.02 inch bottom resistive touch screen
ResolutionTop screen: 400 × 240 for each eye; bottom screen: 320 x 240
Motion SensingAccelerometer, gryoscope
ConnectivityWi-Fi, local connectivity
Online NetworkStreetPass for local play, SpotPass for over-the-internet
Camerafront and rear-facing cameras, 0.3 megapixels
File Compatibility: N/A
Backwards CompatibilityNintendo DS, DSi
Battery life (in game only): 3 - 4 hours
Carrier: N/A
Price: $250
Release: April 2011


Playstation Vita
OS: Live Area, Sony proprietary
Processor: ARM Cortex-A9 (4-core)
GPU: 200 MHz SGX543MP4+
Screen Size5 inch OLED capacative touch screen, rear touch panel
Resolution: 960 x 544
Motion SensingAccelerometer, gyroscope
ConnectivityWi-Fi, Bluetooth, 3G, GPS
Online NetworkNear for local play, PlayStation Network for over-the-internet
Camera: Front and rear-facing cameras, 640x480
File CompatibilityPhoto: JPEG, TIFF, BMP, GIF, PNG; Audio: MP3, AAC, WAV; Video: MP4, H.264
Backwards CompatibilityCertain PSP titles (unconfirmed)
Battery Life (in game time): 4 - 5 Hours
Carrier: AT&T
Price: $250 Wi-Fi, $300 Wi-Fi + 3G
Release: Q4 2011


Motorola Titan power by Quad-core ARM Cortex A9


Motorola going to wage a fierce battle with Apple. Will Moto show to compete ready-to-come iPhone 5?
Motorola Android Phone, Moto Titan will power by  quad-core ARM Cortex-A9 processor, SGX543MP4+GPU and Tegra 3 and store an amazing 2GB memory. 
Leaks show that Tegra 3 will have a quad-core ARM Cortex-A9 processor with more powerful GPU. T30 chip, designed for tablet PC, contains a core with thrice integrated graphics performing functionality, sporting a resolution as high as 1920x1200. Mobile version of Tegra 3 will also has a quad-core processor and sports 1366x786 pixels of resolution. The prototypes of the two versions of Tegra 3 will come out in Q4 this year. Moto Titan also features with Dual 3D camera with 8MP, running Android 3.0 and integrate with 32G ROM.

02 Hulyo 2011

New user features for Android 3.1


Android 3.1 is an incremental platform release that refines many of the features introduced in Android 3.0 and adds a variety of refinements to make the user interface more intuitive and more efficient to use and create powerful and engaging application experiences on tablets and other large-screen devices. The platform also adds new support for USB accessories, when an accessory is attached, the framework will look for a corresponding application and offer to launch it for the user. Users can attach many types of input devices (keyboards, mice, game controllers) and digital cameras. Applications can build on the platform’s USB support to extend connectivity to almost any type of USB device.

Expanded Recent Apps list
For improved multitasking and instant visual access to a much larger number of apps, the Recent Apps list is now expandable. Users can now scroll the list of recent apps vertically to see thumbnail images all of the tasks in progress and recently used apps, then touch a thumbnail to jump back into that task.

Resizeable Home screen widgets

For more flexible Home screen customization, users can now resize their Home screen widgets using drag bars provided by the system. Users can expand widgets both horizontally and/or vertically to include more content, where supported by each widget.

Support for external keyboards and pointing devices

Users can now attach almost any type of external keyboard or mouse to their Android-powered devices, to create a familiar environment and work more efficiently. One or more input devices can be attached to the system simultaneously over USB and/or Bluetooth HID, in any combination. No special configuration or driver is needed, in most cases. When multiple devices are connected, users can conveniently manage the active keyboard and IME using the keyboard settings that are available from the System bar.
For pointing devices, the platform supports most types of mouse with a single button and optionally a scroll wheel, as well as similar devices such as trackballs. When these are connected, users can interact with the UI using point, select, drag, scroll, hover, and other standard actions.

Support for joysticks and gamepads

To make the platform even better for gaming, Android 3.1 adds support for most PC joysticks and gamepads that are connected over USB or Bluetooth HID.
For example, users can connect PlayStation®3 and Xbox 360® game controllers over USB (but not Bluetooth), Logitech Dual Action™ gamepads and flight sticks, or a car racing controller. Game controllers that use proprietary networking or pairing are not supported by default, but in general, the platform supports most PC-connectible joysticks and gamepads.

Robust Wi-Fi networking

Android 3.1 adds robust Wi-Fi features, to make sure that users and their apps can take full advantage of higher-speed Wi-Fi access at home, at work, and while away.
A new high-performance Wi-Fi lock lets applications maintain high-performance Wi-Fi connections even when the device screen is off. Users can take advantage of this to play continuous streamed music, video, and voice services for long periods, even when the device is otherwise idle and the screen is off.
Users can now configure an HTTP proxy for each individual Wi-Fi access point, by touch-hold of the access point in Settings. The browser uses the HTTP proxy when communicating with the network over the access point and other apps may also choose to do so. The platform also provides backup and restore of the user-defined IP and proxy settings.
The platform adds support for Preferred Network Offload (PNO), a background scanning capability that conserves battery power savings in cases where Wi-Fi needs to be available continuously for long periods of time.